So I figured I wasn't going to worry about editing the death animations.

But then I had an idea. A really silly idea. And then I found the tools that will allow me to execute that really silly idea.

This is me testing just how easy it'll be to execute that really silly idea.

Ripping and importing animations from GoldenEye to 3dsMax is easy!

Porting animations from GoldenEye's skeleton to Half-Life's skeleton is DEFINITELY NOT.

This is just a glimpse of what I'm dealing with. GoldenEye's 16-bone rig VS Half-Life's 42-bone rig. I've singled out the bones in the HL rig that match up best with the GE rig, but I don't know if I'll ever be able to match that power stance.

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@Lollie Just gotta do your stretches first. It'll be mad easy.

@hyenatown Desperately searching for tutorials on how to teach yoga to a 3D model

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