There we go, now it works
The cursor position represents where the camera would like to go, but it should never go out of bounds. Instead, it stops and keeps Lance in the center of the screen at all times, rather than showing an unexplorable area
each cursor is a sample point
you may remember that the camera did this before, but that was with object-based collision. Now I'm using a tilemap, which is a lot faster
@roxy Lance, in his eternal rivalry with spheres, can be seen here chasing a set of dots.
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