Here's the result of some very complex math: The rotating bridge now has guardrails on it AND they keep Lance from leaving the bridge once he's on it, regardless of his speed

the bridge itself is made of many sprites and it can be any length I choose


There we go, after some more complex math the bridge is now double sided as you'd expect!!

funnily enough, having Lance slowly rotate like this revealed a glitch where his sprite wasn't actually being assigned properly based on the direction he was facing (it was being floored instead of rounded)

it's now much more accurate to the direction he's facing

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last thing I'm doing with this bridge for now is I improved its drawing routine so that it looks less like a repeating pattern all the way across

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